With over 10 years games industry experience, I am an experienced Technical Artist (shader programming), 3D Artist (environments, props, weapons and speciality in high poly hard surface modeling) and Level Designer, dedicated to quality and productivity. I am both an active leader and a team player, and due to my previous experiences with art/level design/programming, I am able to communicate excellently between both technical and non-technical individuals.
I am a highly motivated and able to work reliably independently.
I am experienced in the development of both next-gen (HD) and previous generation (SD) art and pipelines. I have an extensive understanding of per-pixel, lightmap and vertex based lighting solutions. I am able to create efficient models while obtaining neat polygon flow and triangulation.
I take pride in my creative and logical problem solving abilities, assessing new technology as soon as it becomes readily available. I am an effecient worker, and produce quality results within limited time constraints.
I have a great understanding of hardware limitations and art optimisations from a technical perspective to be able to ensure content is running as optimially as possible.
I am an avid and passionate gamer who enjoys a wide variety of games. My favourite genres are 1st Person Shooters, 3rd Person Shooters, Sidescrolling Platformers (any action game really!) and Racing.